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Old Sep 19, 2007, 12:11 AM // 00:11   #21
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If PvE is easy enough without them then why use them at all? They're there to assist the folks who do NOT find PvE as easy as you apparently do.... They ARE just a bonus... for those who want the game easier; not for folks who want a harder game to make it even easier for themselves so they have even more to b1tch and complain about.
You know you'd use it if it was implemented throughout.... even if you disagree with it now. Some of us have principles of gameplay though...
I use them because they're there. It would make no sence to not use a free bonus handed to you, whether you think the game is hard or not.

Of course I'd use them if it was implemented, I'm sure a lot of people would. Just because we would use it doesn't mean we want it, or that we support it.

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I don't play out of necessity Arkantos.... I play for self-gratification. I'm not testing my limits when I game; I am experiencing art and appreciating the game for its creative qualities. Sure.... I'll work for it.... but the kind of gradual work that has guaranteed results and progression; rather than the kind that is based on luck and has quite a distinct margin for failure.

I know we're all different Arky.... but I believe the option should be there for people to play the games the way they like. That is why generally I play games that don't REQUIRE me to play the higher difficulties in order to unlock the content. I don't play out of necessity Arkantos.... I play for self-gratification. I'm not testing my limits when I game; I am experiencing art and appreciating the game for its creative qualities. Sure.... I'll work for it.... but the kind of gradual work that has guaranteed results and progression; rather than the kind that is based on luck and has quite a distinct margin for failure.

I know we're all different Arky.... but I believe the option should be there for people to play the games the way they like. That is why generally I play games that don't REQUIRE me to play the higher difficulties in order to unlock the content.
Theres no reason why you cannot appreciate the game if it was a challenge. By challenge I don't mean something super hard, I mean something that requires you to actually focus on. For most people I've seen talking about GWEN, that's the problem. You can beat it without doing much player wise.

Sadly, there is no game shaped in the image of something a player wants. Sure, I'd love some things changed too, but it doesn't work like that. The Devs make the decision, which could be based on something a majority of players want.
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Old Sep 19, 2007, 12:12 AM // 00:12   #22
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Originally Posted by lord dragon
Reward for hitting C, spacebar, again and again and again.
not so fast there, i played my necro thru, so it was c, spacebar, 1, c, spacebar, 2, etc. not so easy now eh? .
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Old Sep 19, 2007, 12:49 AM // 00:49   #23
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Originally Posted by Arkantos

I guess you have an odd definition of fun, because last time I checked I haven't met anyone who thinks mindlessly smashing buttons to plow through easy groups is fun.

Hi Arkantos, I'm Trobinson97, you can call me Trob. There are many people like me, we play games like Dynasty Warriors and Ninety-Nine Nights.

Seriously though, I don't understand the opposition of letting these effects be used into other areas simply because it makes an easy game easier. This game is as easy/hard as the individual makes it.
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Old Sep 19, 2007, 12:53 AM // 00:53   #24
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Originally Posted by trobinson97
Seriously though, I don't understand the opposition of letting these effects be used into other areas simply because it makes an easy game easier.
Likewise, people don't see why you'd want them if we've been fine without them for so long.
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Old Sep 19, 2007, 01:02 AM // 01:02   #25
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more optional features are always nice to me... those who oppose can simply not display the titles. those who like it can display theirs. this caters to different playstyles and doesn't necessary crimp on anybody's game. yes we've been fine without them for very long, but we could be more than just fine if there're more options.

one reason why i think there are people who oppose it is because then, they'd actually want to start working on those titles (borefest really) for a game-wide benefit. this is also why i think it won't be implemented, although it'd be totally excellent to have my mesmer have an extra 10 energy.

Last edited by trielementz; Sep 19, 2007 at 01:05 AM // 01:05..
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Old Sep 19, 2007, 01:23 AM // 01:23   #26
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Originally Posted by Peter Panic
not so fast there, i played my necro thru, so it was c, spacebar, 1, c, spacebar, 2, etc. not so easy now eh? .
Oh, thank you! That was one of the funniest things I have read in a while!


Please remember...

I must not GRIND. GRIND is the mind-killer. GRIND is the little death that brings total obliteration. I will face my GRIND... I will permit it to pass over me and through me.
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Old Sep 19, 2007, 01:41 AM // 01:41   #27
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There is no need to make already manageable areas even easier.

Absolutely not signed.
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Old Sep 19, 2007, 01:57 AM // 01:57   #28
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/signed On the condition that each Eye of the North title must be maxed before this would be allowed. And I mean you have to have all 4 Race titles maxed and the Master of the North maxed before you could be allowed to use the Norn one elsewhere.

Like has been said, you should only be allowed to do it if you work for it.
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Old Sep 19, 2007, 02:17 AM // 02:17   #29
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/notsigned

You got by fine without it. Heck, I've beaten phrophecies back before faction was out with ascalon armor.
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Old Sep 19, 2007, 03:21 AM // 03:21   #30
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Sounds like a stupid idea. Not signed.
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Old Sep 19, 2007, 05:43 AM // 05:43   #31
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Originally Posted by SotiCoto
Then why did A-Net put the grinds IN? Heck... why did they put the bonuses in at all?!
Because they figured it was the best way to keep the PvE crowd interested until GW2 comes out? They needed more titles for the KoaBD track? The majority of people enjoy grind? I dunno, but they had their reasons for making it this way whatever it may be. When the favor system was changed, a lot of people were fairly upset thinking it would be so rare but it turns out pre-GW:EN the god realms were open 24/7. They get their numbers somehow, feedback, whatever and determined that grinding out titles is what everyone wants.

My guess anyway.

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You have your own private vision of how the game should be, and through whatever spiteful reasoning you seek to deny anyone else the option...
I am quite certain that when the game was frist released, that was the intention: to keep it a grind free game. There is a reason greens were introduced, balthazar faction and the j menu for PvP (*cough* eventually *cough*), you reached the max level with no effort, etc... More and more ways to put everyone on the same level.

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Even if it was implemented, nobody would be MAKING you use it.... not least since you can manage PvE just fine without.
True, I wouldn't have to use it. Would I? Of course, if I remember to set the title I want.
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Old Sep 19, 2007, 07:04 AM // 07:04   #32
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Anet haven't been able to keep the crowd interested whatsoever.
Check this EotN subforum on how many complaints there are.
Seems like a lot more than when Factions and NF appeared.
They are in a deteriorating state and will no stray from that path...
Why? because they give in to every little wink and flick of the average player.
Why are games like WoW and Lineage played by a vastly bigger amount of players even though they are not free?
Because the content is (to a certain extent) screened before it hits the live server.
Ok BC wasn't the best expansion and Wrath of the Lick King will give equally annoying issues but in the end the content is changed because there is interaction with the crowd on a more consistent base than just having to utter your comments on the Fanforums.
Lack of GM's, Voluntary people who help people out this is a game ready to be flushed down the drain.
Their aim was to make a grindfree game where skill stands above endless ploughing and mindless hack'n'slashing yet this is what the game is going towards.
Seems to me like that 'interest' you talking about is already 6ft deep.
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Old Sep 19, 2007, 07:18 AM // 07:18   #33
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Originally Posted by Racthoh
No, the game was never meant to be about how many hours you put into it. It's bad enough the PvE skills are already like this.
*nods emphatically* All title effects should be removed imo.
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Old Sep 19, 2007, 07:21 AM // 07:21   #34
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Originally Posted by holababe
But if players that own EOTN get bonus energy/health then it'll unbalance the entire game.
so
/notsigned
HOW will it unbalance the game? Unless you can use the title effects in PvP...how is it any different to a player with Rank 7 Norn helping someone who isn't even Rank 1 Norn in Drakkar Lake...?...is the Rank 7 player "unbalancing the game"? I think not.

I am fully in favour of the titles being used outside of EotN, not just in a few places, but everywhere. Clearly the Dwarf title track would be useless outside EotN, and the Ebon Vanguard one useless outside of Ascalon, the Asura one is generally useless as if you cannot manage your energy well...what use is giving you more to squander? The Norn one would help with HardMode across the globe, however, ad extra health is always good. The only thing it would "unbalance" the game for is the monsters...and they can't complain.

For the record, however, I don't like title effects, and never have done. I hated having to switch to Lightbringer in Torment areas because the "wammo insisted"...so I doubt I would use them if I could anyway. Some hmm, less experienced players may find these title effects useful in certain parts of the game.

So on that basis... /signed.

Last edited by Cebe; Sep 19, 2007 at 07:24 AM // 07:24..
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Old Sep 19, 2007, 07:36 AM // 07:36   #35
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Well to they add Norn in Lions Arch or Ascalon you can use it there to you see asura besides mini pets then you can use it

do you see norn other then shiver peeks or the one or 2 near rata? do you see any other asura besides near there underground holes? so yea
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Old Sep 19, 2007, 07:39 AM // 07:39   #36
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Quote:
Originally Posted by holababe
But if players that own EOTN get bonus energy/health then it'll unbalance the entire game.
so
/notsigned
Unbalance in PVE! Not on my watch!
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Old Sep 19, 2007, 08:25 AM // 08:25   #37
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Oh, you mean like the balance of the increased intelligence of enemies and our allies being mentally comparable to corpses? Yeah, nerfing AI to near PUG intelligence is REALLY balancing the game.
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Old Sep 19, 2007, 08:34 AM // 08:34   #38
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/signed

But only for hardmode or max it out first before you can use it anywhere...in hardmode.
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Old Sep 19, 2007, 09:14 AM // 09:14   #39
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/not signed

and remove pve skills from the game pls.
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Old Sep 19, 2007, 09:54 AM // 09:54   #40
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Quote:
Originally Posted by placebo overdose
people who have gwen have the bonuses
people who dont dont
so people who do can only use in gwen areas for blanence
and people who dont arent at a disadvantage
But isnt that the point of an expansion? To give you stuff that can be used throughout the entire game! We already have new skills, new armor, new weapons and new consumables!

The consumables (as others have mentioned) give an advantage in older campaigns, by being able to remove all DP and protect against critical hits and ress the entire team at once. That would give a huge advantage in previous elite zone, during farming, vanquishing and end game missions.

And the consumables dont require alot of materials and gold to purchase, so its not a huge amount of sacrifice to get them! Anyone with enough gold can buy hand-fulls of them!

Surely being able to remove all DP, protect against critical hits and ress your entire team in other campaigns is far more of a advantage then the Norn and Asura status effects?

You can even give the consumables to lower level players. Imagine giving one of those consumables to a lvl10 in ascalon? They would find earlier missions and quests alot easier.

So how is it acceptable to allow these consumables into earlier campaigns but not allow the status effects to work in earlier campaigns?

You cant argue its ok for one, but not the other!

The bottom line is that you should be able to play the game how you want. If using consumables or status effects makes your experience easier, then fine. Its your individual game.


Quote:
Originally Posted by lord dragon
Reward for hitting C, spacebar, again and again and again. Pitiful.

Please remember...

I must not GRIND. GRIND is the mind-killer. GRIND is the little death that brings total obliteration. I will face my GRIND... I will permit it to pass over me and through me.
Honestly, drop that... its getting old!

Your against this idea, because you would be the kind of person who would force your entire team in FOW to use those status effects and if a person didnt have it or a high enough rank, you would kick them.

That is your idea of inbalancement!







The bottom line..

People are saying its ok for a level 20 character from GWEN to buy a handfull of consumables, and then give them to his/her lvl10 character who can then use them to make an entire campaign alot easier.

But its not ok for a levl 20 character (who already has max armor, max weapons and runes and a wide selection of elite and normal skills) to have an extra 100+ health and an extra +15 energy while playing through older campaigns (either again or first time)?

Am I wrong in thinking the logic there is a bit twisted?

Lets assume a player has only prophercies and GWEN. That player is already level 20 and maxed out by the time they finished GWEN. They also have a huge selection of skills and experience. So if/when they play factions of nightfall, they already have a huge advantage while playing. So how does that extra 100+ health and the extra energy make any difference?

But its ok to buy a handfull of consumables, stick them in storage and allow your low level character access to them? Its ok for a lvl10 character in ascalon or either of the noob islands to be able to remove all DP, protect against critical hits and ress their entire party instantly!!

IMO the consumables offer a far greater advantage and level of inbalance then the status effects, but everyones saying thats ok!

I cant help but feel thats because consumables can be bought, while the status effects require ranks in titles! People are ok with stuff if you can buy it, but if you have to work for it.... not so good.

Also..

I notice no ones complaining about candy canes?

They are now extremely easy to get because of the snowman dungeon. This means another way to remove DP (which doesnt require waiting until christmas)!

That means if you either own GWEN or you have enough gold, you have a distinct advantage over anyone who doesnt. It means you can share those candy canes or consumables with your lower end characters and render DP non-existance for them.

Is that not an unfair and inbalanced advantage?

Or do you not care because those are either free and/or can be bought?

Last edited by freekedoutfish; Sep 19, 2007 at 10:17 AM // 10:17..
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